Guillaume Beausoleil
Call of Duty... but it's a Shooter RPG
Personal
A UX/UI personal project about a possible spin on one of my favorite franchise of all time
This is a question that's been spinning inside my head for quite some time. What would the game be like if it has a class system and a talent tree like an RPG? Here is my answer to that question!
Haunted Blitz
School
A hypercasual mobile game created in a span of 3 weeks. I was in charge of the UX/UI.
The goal of the game is to survive as long as possible by evading different obstacles like arrows, fire and ghosts and collecting candies to unlock new skins. We were 3 game designers and 3 artists on the project.
Live Ops Communication
Personal
Summer exercise given to me by my UX/UI teacher where the goal was to see how I could communicate the announcement of an event for a live ops game in only 48 hours using Figma.
Here's what you can see on the image:
The Starting and Ending date of the event.
The Daily Login Rewards.
The missions during the event.
The rewards for the event.
The name of the event.
Shredsauce
Intership
The main goal of the internship was to help the company with their User Flow Redesign. Then I made some UI redesign to show what the new user flow could look like.
User flow redesign (Using LucidChart)
UI redesign (Using Figma)