Guillaume Beausoleil
Call of Duty... but it's a Shooter RP
Personal
A UX/UI personal project about a possible spin on one of my favorite franchise of all time
This is a question that's been spinning inside my head for quite some time. What would the game be like if it has a class system and a talent tree like an RPG? Here is my answer to that question!
Hypercasual Game Project
School
A hypercasual mobile game created in a span of 3 weeks. I was in charge of the UX/UI.
The goal of the game is to survive as long as possible by evading different obstacles like arrows, fire and ghosts and collecting candies to unlock new skins. We were 3 game designers and 3 artists on the project.
Live Ops Communication
Personal
Summer exercise given to me by my UX/UI teacher where the goal was to see how I could communicate the announcement of an event for a live ops game in only 48 hours using Figma.
Here's what you can see on the image:
The Starting and Ending date of the event.
The Daily Login Rewards.
The missions during the event.
The rewards for the event.
The name of the event.
UX/UI Internship at Shredsauce
Intership
The main goal of the internship was to help the company with their User Flow Redesign. Then I made some UI redesign to show what the new user flow could look like.
User flow redesign (Using LucidChart)
UI redesign (Using Figma)