Guillaume Beausoleil

Currently available for a UX job in the video game industry.

Currently available for a UX job in the video game industry.

Jun 20, 2023

Jun 20, 2023

Jun 20, 2023

Call of Duty... but it's a Shooter RP

Personal

A UX/UI personal project about a possible spin on one of my favorite franchise of all time

This is a question that's been spinning inside my head for quite some time. What would the game be like if it has a class system and a talent tree like an RPG? Here is my answer to that question!

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Dec 16, 2022

Dec 16, 2022

Dec 16, 2022

Hypercasual Game Project

School

A hypercasual mobile game created in a span of 3 weeks. I was in charge of the UX/UI.

The goal of the game is to survive as long as possible by evading different obstacles like arrows, fire and ghosts and collecting candies to unlock new skins. We were 3 game designers and 3 artists on the project.

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Jul 4, 2022

Jul 4, 2022

Jul 4, 2022

Live Ops Communication

Personal

Summer exercise given to me by my UX/UI teacher where the goal was to see how I could communicate the announcement of an event for a live ops game in only 48 hours using Figma.

Here's what you can see on the image:

  • The Starting and Ending date of the event.

  • The Daily Login Rewards.

  • The missions during the event.

  • The rewards for the event.

  • The name of the event.

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Jun 20, 2020

Jun 20, 2020

Jun 20, 2020

UX/UI Internship at Shredsauce

Intership

The main goal of the internship was to help the company with their User Flow Redesign. Then I made some UI redesign to show what the new user flow could look like.

  • User flow redesign (Using LucidChart)

  • UI redesign (Using Figma)

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